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Comment by kqr

Which details are you thinking of? I was under the impression that with ray tracing, physically based materials, and fluid dynamics our computers wouldn't be hard-pressed to realistically render a static scene with light (of varying coherence and other properties) going through a piece of plastic and hitting swirling fog.

The parameters of the scene need to be set up, yes, but then it would be just as easy to generate a few thousand frames from it. Also it's easier to version control for experimentation.

parent kqr 2 years ago

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