Having done a couple indie games myself over the years, I think you're addressing many of the pain points of building such a game. However the REAL problem as an indie gamer is getting a marketing/get-the-word-out campaign such that said game produces enough income to cover the cost of making it.
Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played?
Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played?