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Comment by doophus

What was the missing piece for "shader sharing"?

Would it be possible to build a web-hosted database of encountered shader configs against a game id, and have Dolphin fetch that list when a game launches and start doing async compilation?

When Dolphin encounters a new shader that wasn't in the db, it phones home to request it to be added it to the list.

I feel an automated sharing solution would build up coverage pretty quickly, and finding a stutter would eventually be considered an achievement - "no-one's been here before!"

parent doophus 2 years ago

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