I'm going through the CUDA courses. I've done GPU and CPU optimization as an enthusiastic amateur in my day job once or twice a year, but it's not my core focus.
It quickly seems that the low level C/Cpp is becoming obsolete, and it's hard to squeeze performance unless you're doing something truly green field / new. Otherwise someone has already optimized the hell out of it.
So what's the use case for porting GPU to higher level languages like C#? What would you use this for?
It quickly seems that the low level C/Cpp is becoming obsolete, and it's hard to squeeze performance unless you're doing something truly green field / new. Otherwise someone has already optimized the hell out of it.
So what's the use case for porting GPU to higher level languages like C#? What would you use this for?