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Comment by germinator

I think it's mostly messing up viewport and movement calculations, which is why you have textures popping into view when already in the viewport, and shifting too much in the periphery.

In essence, you're just mildly glitching the display. It doesn't really alter the map or the spatial relationship of items. You'd need more fundamental game engine changes to really implement a different geometry.

parent germinator 2 years ago

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