I've thought to myself that if I want a cool project that would motivate me to re-learn C just for the sake of making an NES game (ala 8-bit workshop -
https://8bitworkshop.com/), I would really like to learn how to apply the pseudo-3d or 2.5d methods that were used by Microprose in F-19 Stealth fighter.
I don't know the first thing about 3D programming. I tried to follow a book on writing a ray-tracer from scratch just to see if I could pick up the principles and do it myself, but I got frustrated by the ambiguity of the approach. Like I was trying to use Ruby with Rspec, but I'm not even sure if I'd run into a performance issue or not be implementing the interfaces correctly.
I just want to know what method was used. Maybe 3D projection?
https://en.wikipedia.org/wiki/3D_projection
Microprose had 3D flight simulators going back to 1984 on Atari 400/800, Commodore 64, and IBM PC. That's really impressive.
https://en.wikipedia.org/wiki/Hellcat_Ace
Kind of like how Myst was able to deliver ultra-high resolution 3D images in a video game in ways that had never been done before, even though it was really just a point-and-click slideshow with embedded videos and scripted interactions (Hypercard)... Hellcat Ace provided an experience far ahead of its time.
I don't know the first thing about 3D programming. I tried to follow a book on writing a ray-tracer from scratch just to see if I could pick up the principles and do it myself, but I got frustrated by the ambiguity of the approach. Like I was trying to use Ruby with Rspec, but I'm not even sure if I'd run into a performance issue or not be implementing the interfaces correctly.
I just want to know what method was used. Maybe 3D projection?
https://en.wikipedia.org/wiki/3D_projection
Microprose had 3D flight simulators going back to 1984 on Atari 400/800, Commodore 64, and IBM PC. That's really impressive.
https://en.wikipedia.org/wiki/Hellcat_Ace
Kind of like how Myst was able to deliver ultra-high resolution 3D images in a video game in ways that had never been done before, even though it was really just a point-and-click slideshow with embedded videos and scripted interactions (Hypercard)... Hellcat Ace provided an experience far ahead of its time.