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Comment by sgtnoodle

The folk that made Crash Bandicoot were pretty clever. They figured out that the PlayStation could render untextured, shaded triangles a lot faster than textured triangles, so they "textured" the main character with pixel-scale geometry. This in turn saved them enough memory to use a higher resolution frame buffer mode.

https://all-things-andy-gavin.com/2011/02/04/making-crash-ba...

parent sgtnoodle 2 years ago

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