Comment Comment by v1sea Looks promising. It would be nice if the XR components exposed more configuration options. For example I don't see a way to use the transient pointer of the apple headset nor the depth buffer of the Quest 3.[0] https://webkit.org/blog/15162/introducing-natural-input-for-...[1] https://www.w3.org/TR/webxr-depth-sensing-1/ parent v1sea 2 years ago
[0] https://webkit.org/blog/15162/introducing-natural-input-for-...
[1] https://www.w3.org/TR/webxr-depth-sensing-1/