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Comment by araes

How does any company burn $36 billion on a headset they got handed a prototype for?

At a reasonable $100k/yr and 50% overhead, that's 240,000 years of labor. ~5000 human lifetimes. At a .gov labor rate of 2080 hrs/yr, that's 500,000,000 hrs of work wasted? For mediocre "not a product rendering" that looks like 90's Second Life? I'm not usually the graphic resolution crowd, yet that was rather underwhelming. Could'a just taken a picture of the inside of the Quest view and it would have been better.

Trying to avoid humble bragging, yet last year I put in four government proposals (one 20-pager, rest were 5-10), wrote a web app, converted a NIST matrix package to a different language, and wrote a mixed Android / Windows app for cross-communication. I may have observer bias, and not be representative. However, that was one year, not 5000 lifetimes... You'd think they would have more than a single game as their killer app. Not even Pokemon Go or similar? It's such an obvious previous idea.

parent araes 2 years ago

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