If I just use C with classes, plus smart pointers and auto, for my emulator project(s), would that be a reasonably good approach?
I once heard that the C++ language contains 4 components: the first catalog is "C", the second is for OOP, the third is for productivity and flexibility such as stl and templates, and the last one is for special cases such as volatile, asm, etc. He then recommends to use catalog 1 with care, and avoid scenarios that one has to use catalog 4. Does that make sense?
I once heard that the C++ language contains 4 components: the first catalog is "C", the second is for OOP, the third is for productivity and flexibility such as stl and templates, and the last one is for special cases such as volatile, asm, etc. He then recommends to use catalog 1 with care, and avoid scenarios that one has to use catalog 4. Does that make sense?