Keep in mind that the pareto front is not a two-dimensional line, but a surface in a some high dimensional vector space. In every game there are many, many aspects to min/max. As others pointed out even Mario Kart doesn't boil down to speed and acceleration.
In a sufficiently complex game every build is on the pareto front as it optimizes some specific cost function.
In a sufficiently complex game every build is on the pareto front as it optimizes some specific cost function.