Comment Comment by ElFitz > To do predictive correctly, you'd need to share logic between the server and the client. > > One possible solution […] is to write all game logic in gleam […]Rust, with Uniffi, can also be a good candidate. You’d be targeting WebAssembly. parent ElFitz 2 years ago
Rust, with Uniffi, can also be a good candidate. You’d be targeting WebAssembly.