Comment

Comment by iFire

We've been doing work in Godot Engine trying to get wasm working.

How did you overcome the shared array buffer accessibility problem on safari vs access to ad networks which is important for online games?

I called it single threads vs regular builds.

Hope to help make sure there's a diverse set of rendering kernels for everyone.

Edited: Link to our work at making portable 3d graphics on the web with an editor. https://editor.godotengine.org/releases/latest/

parent iFire 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton