Can someone convince me that 3D gaussian splatting isn't a dead end? It's an order of magnitude too slow to render and order of magnitude too much data. It's like raster vs raytrace all over again. Raster will always be faster than raytracing. So even if raytracing gets 10x faster so too will raster.
I think generating traditional geometry and materials from gaussian point clouds is maybe interesting. But photogrammetry has already been a thing for quite awhile. Trying to render a giant city in real time via splats doesn't feel like "the right thing".
It's definitely cool and fun and exciting. I'm just not sure that it will ever be useful in practice? Maybe! I'm definitely not an expert so my question is genuine.
I think generating traditional geometry and materials from gaussian point clouds is maybe interesting. But photogrammetry has already been a thing for quite awhile. Trying to render a giant city in real time via splats doesn't feel like "the right thing".
It's definitely cool and fun and exciting. I'm just not sure that it will ever be useful in practice? Maybe! I'm definitely not an expert so my question is genuine.