> IME it's the other way around, per-object individual lifetimes is a rare special case
It depends on your application domain. But in most cases where objects have "individual lifetimes" you can still use reference counting, which has lower latency and memory overhead than tracing GC and interacts well with manual memory management. Tracing GC can then be "plugged in" for very specific cases, preferably using a high performance concurrent implementation much like https://github.com/chc4/samsara (for Rust) or https://github.com/pebal/sgcl (for C++).
It depends on your application domain. But in most cases where objects have "individual lifetimes" you can still use reference counting, which has lower latency and memory overhead than tracing GC and interacts well with manual memory management. Tracing GC can then be "plugged in" for very specific cases, preferably using a high performance concurrent implementation much like https://github.com/chc4/samsara (for Rust) or https://github.com/pebal/sgcl (for C++).