NeRFS. It's a rethink of 3D graphics from the ground up, oriented around positioning glowing translucent orbs instead of textured polygons. The positioning and color of the orbs is learned by a NN given accurate multi-angle camera shots and poses, then you can render them on GPUs by ray tracing. The resulting scenes are entirely photo-realistic, as they were generated from photos, but they can also be explored.
In theory you can also animate such scenes but how to actually do that is still a research problem.
Whether this will end up being better than really well optimized polygon based systems like Nanite+photogrammetry is also an open question. The existing poly pipes are pretty damn good already.
In theory you can also animate such scenes but how to actually do that is still a research problem.
Whether this will end up being better than really well optimized polygon based systems like Nanite+photogrammetry is also an open question. The existing poly pipes are pretty damn good already.