Despite the promise of this making visual media feel more real, I can't help but feel like, for games, this makes the video games look like a cheap approximation of over-edited movies. For things moving real fast, or real close, or especially with non-ego motion, this all makes sense. But it is over-used for things like "the character turns quickly".
When I snap my head (or eyes) around, I don't see a blurry image, I see the new image, and my brain drops the intermediate data. You can test this by looking at yourself in a mirror, focusing on one eye, then another. Do you see your eyes or face or anything blur?
Adding blur just delays the presentation of the new view when moving your POV in games. It's distracting and unrealistic.
When I snap my head (or eyes) around, I don't see a blurry image, I see the new image, and my brain drops the intermediate data. You can test this by looking at yourself in a mirror, focusing on one eye, then another. Do you see your eyes or face or anything blur?
Adding blur just delays the presentation of the new view when moving your POV in games. It's distracting and unrealistic.