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Comment by geor9e

The tradeoff of rendering or filming motion blur at finite refresh rates is the audience can move their eyes to follow an object moving around the screen. In real life, that causes the object to become sharp. So, you either need to track eye motion and blur according to relative motion, or do no motion blur at an infinite refresh rate. Neither is practical with todays's technology, so it's always going to look wrong. A good director or game designer will choose shutter rate or render blur according to how they expect the audience eyes to be moving.
parent geor9e 2 years ago

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