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Comment by ecshafer

I learned to program in Borland Turbo C++. One thing from back then that I really miss is how easy it was to do some complex things. I was able to draw to the screen by just calling geometric shape functions, and it made pictures! I found out that if I drew a shape, then called the xor function on the shape a new but sligtly different shape, I could make animations. So making little sprites that looked like they were running made out of only 1000 lines of C++ code was awesome. Some friends and I we got together and made a final fantasy like game using these tricks, hand crafted sprites and a game world that you could walk across, every map was a whole screen, and you would go to an adjacent map when you hit the sides, and every step if you had a natural 1 you would go into a fight with some enemies.

This was all pretty tedious and everything, but it was a lot of fun to high schoolers. And if we knew more computer science and software engineering we would have done more probably, and it would have worked better. But unlike today we didn't have to learn SFML or or activex or opengl to just start playing and get stuff working, we could just call circle.

parent ecshafer 2 years ago

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