Comment Comment by bemmu What would be “minimal viable vehicle physics”?I’ve been prototyping an f-zero type game and so far have:- pressing forward increases thrust- thrust makes vehicle accelerate forward- friction is higher for the component of velocity perpendicular to tires- vehicle turns faster when it is moving faster (I don’t actually simulate tire direction)- as a hack to make it feel a bit like drifting, make the vehicle visually turn more than it is actually turningAny simple thing I should add? parent bemmu 2 years ago
I’ve been prototyping an f-zero type game and so far have:
- pressing forward increases thrust
- thrust makes vehicle accelerate forward
- friction is higher for the component of velocity perpendicular to tires
- vehicle turns faster when it is moving faster (I don’t actually simulate tire direction)
- as a hack to make it feel a bit like drifting, make the vehicle visually turn more than it is actually turning
Any simple thing I should add?