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Comment by bemmu

What would be “minimal viable vehicle physics”?

I’ve been prototyping an f-zero type game and so far have:

- pressing forward increases thrust

- thrust makes vehicle accelerate forward

- friction is higher for the component of velocity perpendicular to tires

- vehicle turns faster when it is moving faster (I don’t actually simulate tire direction)

- as a hack to make it feel a bit like drifting, make the vehicle visually turn more than it is actually turning

Any simple thing I should add?

parent bemmu 2 years ago

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