Data loaders seem like an interesting way to define a multi-language build system without having to write a makefile. Lots of build systems do this, but the boundaries between build steps often isn't as clean and uniform as having a single output per build step and relying on a file naming convention.
It's not truly reactive if you have to do a build to make anything happen. But maybe that doesn't matter, as long as it's reactive during development?
It's not truly reactive if you have to do a build to make anything happen. But maybe that doesn't matter, as long as it's reactive during development?