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Comment by benihana

The part that bothers me is the psychological trickery that goes into this. Social games are really about manipulating the psychological triggers for addiction and I don't really see a distinction between this and, say, gambling addiction.

Calling the reward systems in games psychological trickery is a bit much. Gameplay have long been based on the psychologically rewarding system of 'do something good, get positive feedback; do something bad, get negative feedback.'

The first arcade games had theses reward systems - do well and put your initials on the leaderboard; do poorly, pay another quarter to keep playing. The fact that it's psychologically enjoyable to play these games isn't trickery - it's basic human-environment interaction. That some people have addictive responses to these mechanisms doesn't mean it's insidious trickery, it just means some people are more likely to become dependent on the rewards these games offer.

parent benihana 14 years ago

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