Comment

Comment by pavlov

Around 2003 I did the art direction (mostly pixel-pushing...) for a game that shipped on a Nokia model. I have no recollection of what the phone looked like, but it was part of the "lifestyle" category described in this article. It wasn't one of the craziest form factors, just a candybar phone in pretty plastic with one of those early square color screens.

Nokia Design sent a massive moodboard PDF, something like 100 pages, with endless visual ideas for what seemed practically like an Autumn/Winter lineup of plastic gadgets. But it was all about the moods. The actual phone's usability and software were a complete afterthought. Those were to be plugged in eventually by lowly engineers somewhere along the line, using whatever hardware and software combination would happen to fit the bill of materials for this lifestyle object.

The game I designed was a "New York in Autumn" themed pinball. There were pictures of cappuccino, a couple walking in the park, and all the other clichés. It fit the moodboard exactly, the game shipped on the device, everyone was happy. Nobody at Nokia seemed to care about the actual game though.

Of course the implication with these fashion devices was that they were almost disposable, and you'd buy a new one for the next season. This would be great for Nokia's business. Unfortunately their design department seemed consumed by becoming a fashion brand and forgot that they're still a technology company. Everyone knows what happened next.

parent pavlov 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton