Show HN: The classic Minesweeper on an irregular grid

I'm experimenting game mechanics that are usually seen on a typical grid, but transposed on an irregular one.

This is a first game based on Minesweeper.

The changes an irregular grid brings are that cells don't all have 8 neighbors. Some can have less, some can have more. So when you try and deduce if a tile has a mine, you have to pay closer attention at the number clues and which tiles neighbors it.

My intention is to make a very classic game a bit more challenging & fun.

I've also released a first version of Checkers/Draughts, and plan to test similar variants for Chess, Othello and Go.

293 points frading 2 years ago 138 comments

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