Excellent work. Reminded me of the description in Neal Stephenson's REAMDE about the world generation code that forms the basis of the game:
```
And so, basically as a protest action —almost like an act of civil disobedience against the entire video-game industry — Pluto had put up a website showing off the results of some algorithms that he had coded up for generating imaginary landforms that were up to his standards of realism. Which meant that every nuance of the terrain encoded a 4.5-billion-year simulated history of plate tectonics, atmospheric chemistry, biogenic effects, and erosion.
```
``` And so, basically as a protest action —almost like an act of civil disobedience against the entire video-game industry — Pluto had put up a website showing off the results of some algorithms that he had coded up for generating imaginary landforms that were up to his standards of realism. Which meant that every nuance of the terrain encoded a 4.5-billion-year simulated history of plate tectonics, atmospheric chemistry, biogenic effects, and erosion. ```