Radial menus are heavily associated with video games. The Sims in 2000 really used them extensively and IMO well in a mouse/keyboard environment, and they've become a common method to visually surface options in gamepad- and joystick-focused games.
The One Laptop Per Child/Sugar UI also used them since they were accessible independent of language and input method, and also self-surfaced options in a way that allowed or encouraged exploration. (And then, full-circle as it were, Maxis/EA's Don Hopkins, who implemented The Sims' radial menus, reimplemented a radial menu for the OLPC port of SimCity.)[1]
The One Laptop Per Child/Sugar UI also used them since they were accessible independent of language and input method, and also self-surfaced options in a way that allowed or encouraged exploration. (And then, full-circle as it were, Maxis/EA's Don Hopkins, who implemented The Sims' radial menus, reimplemented a radial menu for the OLPC port of SimCity.)[1]
1: https://web.archive.org/web/20171012100255/http://www.donhop... ; sadly his website relied on Drupal and broke. He moved to Medium, where his many pie menu posts have kind of scattered. See also https://donhopkins.medium.com/pie-menu-timeline-21bec9b21620 where Don breaks down the timeline of radial/pie menu concepts back to the 1968 MOAD