Do the math of how much bandwidth like three windows/screens (because with this model each window is basically its own screen) at 4K/100hz/10bit color each would take.
You're at limits of TB4 _very quickly_.
You can compress the image, try to do something smart with foveated rendering (only stream the windows that users are looking at; but that breaks if you want to keep a window with logs in your peripheral vision), use chroma subsampling, etc; but those all are varying trade-offs with relation to image quality.
Do the math of how much bandwidth like three windows/screens (because with this model each window is basically its own screen) at 4K/100hz/10bit color each would take.
You're at limits of TB4 _very quickly_.
You can compress the image, try to do something smart with foveated rendering (only stream the windows that users are looking at; but that breaks if you want to keep a window with logs in your peripheral vision), use chroma subsampling, etc; but those all are varying trade-offs with relation to image quality.