Comment

Comment by SirMaster

Seems like it would be less than that though?

Depends on your typical FOV to your monitor.

If the headset manages to be 4000 pixels wide, but that is filling say 110 degree FOV, then if your virtual display is 44 degree FOV, it's only going to be represented by about 1600 pixels wide. 4000/(110/44) = 1600.

I wish we knew what the actual resolution of this headset is and what the FOV is.

They say it's 23 MP total, so if the screens were square that would be 3391x3391.

If the FOV is 100 and our virtual screen was 50, then the screen would be 1695 pixels across.

And finally you lose some effective resolution because of the nature of the virtual screen being not aligned perfectly with the headset's panel. Since your head would be slightly askew in relation to the virtual monitor due to head tracking.

https://kguttag.com/2023/08/05/apple-vision-pro-part-5a-why-...

parent SirMaster 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton