Every "Perception for VR" class I give focuses on understanding proprioception. Designers ignore it until they experience spatial planning just with proprioception:
• Start by closing your eyes and touching your nose. Why can you do that?
• Continue by trying to touch two fingers on opposite hands behind your head. Why can't you do that? (because your proprioceptors are saturated).
• Start by closing your eyes and touching your nose. Why can you do that?
• Continue by trying to touch two fingers on opposite hands behind your head. Why can't you do that? (because your proprioceptors are saturated).
• Now, you can build an environment with post-it notes and a blindfold: https://omershapira.com/blog/2016/04/the-painful-introductio...