As most gamers will know, Steam cloud services routinely go down every Tuesday for maintenance, meaning any games that use Steam matchmaking stop working.
My question is: why? In this day and age we have ways of maintaining services with zero downtime using A/B deployments for example. Even running services that can't be load balanced at layer 7 can be gradually drained so as to not interrupt connections.
My question is: why? In this day and age we have ways of maintaining services with zero downtime using A/B deployments for example. Even running services that can't be load balanced at layer 7 can be gradually drained so as to not interrupt connections.
Any Valve employees who can shed light on this?