Comment

Comment by thrw21

After some more thinking and feedback:

  2 bits per square
  00 empty
  01 white pawn
  10 black pawn
  11 other piece
  =128 bits
4 bit index of white king on board (one of the others)

4 bit index of black king

for each "other piece" on board that is not a king: 1 bit color + 2 bit type

1 bit for current player

2 bits for each king if they moved (optional, only exists if king is at thair initial square. Otherwise it is moved)

1 bit for each pawn if they can be captured en passant (optional, these bits only exists for their pawns if there is a pawn at 4th row for white or 5th row for black)

(And i will ignore the draw rule)

parent thrw21 2 years ago

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