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Comment by armada651

> How to workaround too little RAM problem? Let’s load pixel graphics if player is far away and call it mip mapping

Hold up, mip mapping is not a way to save RAM in fact it consumes more RAM because not only do you need to have the full-size texture in RAM you also need to keep smaller copies in RAM.

What it does save on is memory bandwidth, because you don't need to sample from the full-size texture for objects that are far away. And it improves visual quality, since you can use expensive scaling algorithms to produce high-quality downscaled copies.

parent armada651 2 years ago

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