Comment
Comment by ado__dev
I don't think the issue is how high the fee is, the issue is Apple forcing developers to use their payments platform. Apple is within its right to charge whatever they want. Unreal Engine is free to charge whatever fee they want. But you're not forced to use UE. You are forced to use Apple IAP system, or their alternative now, is to allow you to use your own system, but still pay them a ridiculous fee, for what exactly?