What does the API look like?
I see you're calling it FuryGL so it must have some roots in OpenGL?
What did you have to change because of the underlying hardware? compared to OpenGL? Compared to what a software rasterizer API would look like?
You probably are familiar with Glide?
What does the API look like? I see you're calling it FuryGL so it must have some roots in OpenGL? What did you have to change because of the underlying hardware? compared to OpenGL? Compared to what a software rasterizer API would look like? You probably are familiar with Glide?