Love the idea of Quake specific hardware. We're still a few years away from having 1khz oled (or faster) displays but i am sure they'll arrive by the time I won't be able to make use of them due to old age. But I want to see it.
If course, all that goodness would be for nothing if we don't bake a proper version of the game. It's been a while but I think Quake server tickrate is likely to be on the low side.
"In normal Quake, the server framerate is controlled by a console variable called sys_ticrate. This measures the amount of time each frame should last, and its default value is 0.05 (that is, twenty frames per second.) Most server administrators don't bother to change this."
I say someone should take your idea, fix Quake 3 to run at 1khz on both the client and the server, then bake that into fpga. I would buy it
If course, all that goodness would be for nothing if we don't bake a proper version of the game. It's been a while but I think Quake server tickrate is likely to be on the low side.
Quick searching confirms that. From https://speeddemosarchive.com/quake/qdq/articles/WallHug/fra...
"In normal Quake, the server framerate is controlled by a console variable called sys_ticrate. This measures the amount of time each frame should last, and its default value is 0.05 (that is, twenty frames per second.) Most server administrators don't bother to change this."
I say someone should take your idea, fix Quake 3 to run at 1khz on both the client and the server, then bake that into fpga. I would buy it