Great write up, but it left me with a few questions:
* Is levelloadloop only executed when the game launches, not when joining a server and loading the map?
* If the issues is that the loop is shut down before the steam auth process is started, why would the maintenance-related slowness matter?
* Is levelloadloop only executed when the game launches, not when joining a server and loading the map? * If the issues is that the loop is shut down before the steam auth process is started, why would the maintenance-related slowness matter?