I would love a write up on design philosiphy. I'm currently learning Godot coming from web dev, and finding the distributed business logic impossible to organize. I just don't know who, what, or where business logic should be.
My urge is to lift logic up to the parent of any group of interactions, and let nodes just be renderers. But I understand that is absolutely not the design philosiphy of Godot, and probably won't scale.
My urge is to lift logic up to the parent of any group of interactions, and let nodes just be renderers. But I understand that is absolutely not the design philosiphy of Godot, and probably won't scale.