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Comment by GMoromisato

The one "rule" I wish it covered is about surfacing/exposing the conceptual model to the user.

If I don't understand the conceptual model of the product, I will always be confused, no matter how well-labeled the icons are. For example, imagine a product that has a "New Configuration" command. What is a "Configuration"? Is it like a template that lets me define other objects? Is it a way to rapidly switch between different sets of options? Is it a container, like a folder?

The UI must be designed so that the user can infer the conceptual model just from exploring the interface. This is not always easy.

parent GMoromisato 2 years ago

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