I could see something that bootstraps a renpy project with art + applying the correct framework as saving someone days or weeks of time, overcoming the barrier to get started.
For example, there are different patterns if you want a simulation that has time as a factor, versus a classic choice-based VN.
A lot of people building games struggle with where to start for their specific idea; it's a lot of research and if you make some wrong assumptions, you may have a really hard time executing on your game. Also, a lot of creative people/tinkerers aren't familiar with software design patterns generally.
Would this export the code so someone could edit it manually after the initial creation?
For example, there are different patterns if you want a simulation that has time as a factor, versus a classic choice-based VN.
A lot of people building games struggle with where to start for their specific idea; it's a lot of research and if you make some wrong assumptions, you may have a really hard time executing on your game. Also, a lot of creative people/tinkerers aren't familiar with software design patterns generally.
Would this export the code so someone could edit it manually after the initial creation?