On a similar note, I once again wish more displays were 3:2, and more people knew about it. The human central (not peripheral) vision’s ratio is very close to 3:2, yet due to economics of scale 16:9 is marginally cheaper and much more common.
And if someone is wondering, no, rotating 16:9 vertically for more vertical space doesn’t help because it makes it very narrow - for me IMO a square display would be the best. (There are also minor subpixel rendering issues, along with viewing angle issues if using a TN panel but those are still more minor.)
And if someone is wondering, no, rotating 16:9 vertically for more vertical space doesn’t help because it makes it very narrow - for me IMO a square display would be the best. (There are also minor subpixel rendering issues, along with viewing angle issues if using a TN panel but those are still more minor.)