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Comment by cepacked

Lately I've been under the extreme temptation to rewrite my game engine in Rust.

I crave the ergonomy of rust development. I use Rust at my job (not game dev) and it sucks to switch back to C++ for my side projects

But I resist for the moment, because I fear it won't be easy as I predict and it would delay my projects.

I already started using this list of features and refactored most of my code for c++20. I hope C++ will continue on that path and catch up Rust. But there are still so many things missing

In the meantime I refactor little by little my C++ projects to be "rust ready": hierchical ownership, data oriented with minimalist oop. So the day I can't resist no more I will be able to quickly rewrite it in Rust

parent cepacked 2 years ago

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