> Now we need OBS and Firefox supporting Vulkan video too.
Why? They have perfectly great existing hardware decoder offloading APIs via the various OS' native APIs for videos. Why use Vulkan video extensions? It seems like it just complicates things since MacOS/iOS and Android are unlikely to get these and Vulkan on Windows' is a second-class citizen as well. Not to mention the feature & API availability is lagging very far behind native APIs that they're already using.
It's not a bad extension necessarily, seems like it'd be a great option for games that want to integrate some cutscenes. But if you have an existing solution, it also doesn't seem valuable to migrate to this, either.
Why? They have perfectly great existing hardware decoder offloading APIs via the various OS' native APIs for videos. Why use Vulkan video extensions? It seems like it just complicates things since MacOS/iOS and Android are unlikely to get these and Vulkan on Windows' is a second-class citizen as well. Not to mention the feature & API availability is lagging very far behind native APIs that they're already using.
It's not a bad extension necessarily, seems like it'd be a great option for games that want to integrate some cutscenes. But if you have an existing solution, it also doesn't seem valuable to migrate to this, either.