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Comment by rankovic

Been playing Kult: Divinity Lost since the pandemic and have never looked back. It's personal horror, similar to Call of Cthulhu and some World of Darkness titles, while being quite different from D&D, which always felt like roleplaying Excel spreadsheets to me. There's focus on flawed characters, improv and failing-forward. Requires really mature players and GM, and trust between them. Safety tools are front and center in the source material, due to the nature of personal horror and topics you may explore.
parent rankovic 2 years ago

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