This makes no sense. For one, a large component of real-time games is mechanics and execution. Also, the idea of being able to mindlessly "flowchart" a real-time game at a competitive level is absurd. It assumes a non-interactive opponent. If it was true there would be no such thing as yomi.
There are also a lot of other fundamental differences around resource management, opponent interaction, etc. They are only similar on the most basic level.
What level have you played card games and fighting games or another real-time game at?
There are also a lot of other fundamental differences around resource management, opponent interaction, etc. They are only similar on the most basic level.
What level have you played card games and fighting games or another real-time game at?