Comment Comment by catskul2 When might we see this in consumer VR? I'm surprised we don't already but I was suspecting it was a computation constraint.Does this relieve the computation constraint enough to run on Quest 2/3?Is there something else that would prevent binocular use? parent catskul2 2 years ago
Does this relieve the computation constraint enough to run on Quest 2/3?
Is there something else that would prevent binocular use?