Comment

Comment by nomilk

What a treat it was listening to two legends talk with great passion about software they made 30 years ago.

I absolutely loved their answer to a question regarding better enemy AI, which boiled down to “better enemy AI doesn’t automatically make for a more fun game”. (they put fun and player experience first and aren’t tricked by shiny new toys)

Was also interesting hearing Carmack lament how so few much loved games release their source code (he attributed doom’s longevity partly to the release of its source code)

parent nomilk 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton