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Comment by scriptkiddy

To me it seems like their passion drove them to learn as much as they could. They knew enough to get the job done, but not enough to know that they "couldn't do" the things they wanted to do.

More experienced devs may have thrown out a lot of the ideas the Half Life team ended up implementing as "too time consuming" or "practically impossible". Valve's devs at the time weren't experienced enough to make those assumptions, so they just worked their asses off to figure out how to do it.

parent scriptkiddy 2 years ago

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