Comment

Comment by account42

Compilation units are mainly about symbol visibility and as you already realized at the end of your comment don't have anything to do with inlining as far as the C++ standard is concerned. Neither does the inline keyword btw.

The linker doesn't inline anything, LTO/LTCG is about running (part of) the compile process at link time. But that's really no concern for the C++ code but an implementation detail of the toolchain - you could just as well not have a separate link step and instead have the compiler process all compilation units in one step.

parent account42 2 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton