koderski on the details (1):
> There are not so much low-level details, really. I got a bunch of reports ("game is crashing when I have geologists, here are logs/versions/cores"), I send out huge binaries with debug symbols with them, got a core back that pointed exactly to the problem.
> Fixed that and added a debug log there to just make sure it worked well, and after reviewing unrelated reports from windows I found that it would hit these players too, they just didn't report that.
What stood out to me is that the Windows players often encountered the same bugs, but didn't report them, or were vague to the point of uselessness (e.g. "Game crashes after a couple hours"), in contrast to players on Linux.
1: https://old.reddit.com/r/gamedev/comments/qeqn3b/despite_hav...
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Perhaps a more descriptive title would be that "Linux players are 6x more likely to report bugs than Windows players" or something of that nature.
> There are not so much low-level details, really. I got a bunch of reports ("game is crashing when I have geologists, here are logs/versions/cores"), I send out huge binaries with debug symbols with them, got a core back that pointed exactly to the problem.
> Fixed that and added a debug log there to just make sure it worked well, and after reviewing unrelated reports from windows I found that it would hit these players too, they just didn't report that.
What stood out to me is that the Windows players often encountered the same bugs, but didn't report them, or were vague to the point of uselessness (e.g. "Game crashes after a couple hours"), in contrast to players on Linux.
1: https://old.reddit.com/r/gamedev/comments/qeqn3b/despite_hav...
---
Perhaps a more descriptive title would be that "Linux players are 6x more likely to report bugs than Windows players" or something of that nature.