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Comment by londons_explore

Shortcuts 100% exist.

Imagine another physical problem. Simulating a sand grain and how it bounces off other sand grains or lodges against them. If you wanted to simulate a sand mountain, you could use a massive amount of compute and predict the location and behaviour of every single grain.

Or, you could take a bunch of well-known shortcuts and just know that sand sits in a heap at the angle-of-repose. That angle decides how steep the mountain will be. any steeper and it will tumble till it's at that angle.

Suddenly, the computation is dramatically reduced, and you get pretty much the same result.

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